Integrate MOOC solutions involving both gamification experts and entrepreneurial coaches in order to generate a permanent open repository for innovative self- training and self-assessment.

EnGaging aims at collecting perceived training needs among possible trainees/future gamehackers in order to gain relevant data and promote an open and constructive dialogue for selecting related good practices and innovative training schemes. Keeping in mind that self-training and self-assessment will be the base of future education system, the project aims at integrating this approach with MOOC solutions where trainers and trainees will create a new scheme of training.